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Twinmotion 2020, like all versions, seeks to deliver professional quality images using an interface that the average architect or non-visualization pro can learn quickly. Kevin, who has been using Twinmotion in archviz production work, noted that color bleed issues from the sun seem to be better if not very much solved entirely.Īn example of the Depth of Field features in Twinmotion 2020.Īt at a foundation level, the UI/UX is roughly the same though there are several improvements in this area related to feature groups we will discuss in a moment. There is also a new physically-based atmospheric sun and sky model (recently just added to Unreal Engine) and cinematic depth of field (DoF). Twinmotion 2020 is based on the 4.24 release of the Unreal Engine, with new volumetric light tools and screen-space global illumination (GI).

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Importantly for the Architosh’s legacy audience-and this has been noted several times before-it is the only real-time rendering solution native on the Mac platform in addition to Windows, leaving Bentley’s LumenRT and the very worthy Lumion exclusive to the Windows platform. Epic itself is now claiming that Twinmotion is the number one real-time rendering solution used in both architecture and production and the number one rendering solution being tested in all aspects of different creative industries. There are over 436,000 registered users since May 2019, a comparable worth noting as Unreal Engine 4 itself has over 7.5 million downloads. It should be stated that being built on one of the world’s top game engines, the exposure Twinmotion has is massive. Twinmotion is also a great stepping stone for the Unreal Engine environment, and in the future, we hope there is a direct link between Twinmotion and Unreal Engine. Twinmotion 2020 has many enhanced visuals due to new Unreal Engine features like a physically-based sky and sun model and more realistic vegetation. Twinmotion combines an easy to use interface with the power of the Unreal Engine 4. Twinmotion 2020 is a real-time immersive 3D architecture visualization tool for efficiently producing high-quality images, panoramas, and standard or 360 VR videos quickly without long render times.
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After a brief partnership with the French AEC software company, Abvent, Epic Games acquired Twinmotion in 2019.

It was created as a way for architects with limited 3D experience to create stunning still or animated renders for clients. Initially, Twinmotion was created by French Visualization Studio KA-RA. Anthony provided additional insight and the pros and cons section at the end. We were so excited by what we saw that the Twinmotion 2020 review became a bit of a group effort, with Anthony-along with my husband, Kevin Cahill, an architect, visualization, and VFX Hollywood professional-all contributing to the evaluation. It is one of the easiest real-time (interactive) rendering packages with the added benefit of being built on the Unreal Engine.Īt Autodesk University 2019, back in November of 2019, Anthony and I got a peek into this version.
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E-on’s offerings have been used in the making of numerous blockbuster films, including Minions, Jupiter Ascending, How To Train Your Dragon, Avatar, The Hunger Games, The Avengers, Hugo, and Terminator.EPIC GAMES RELEASED TWINMOTION 2020 in March of this year, adding new upgrades to the package worth delving into. This technology has been jointly developed with the recently acquired e-on software, which is widely acclaimed in the digital content creation (DCC) market, where its VUE and PlantFactory products are a mainstay among computer graphics (CG) professionals in the media and entertainment, science, and education industries. This revolutionary real-time visualization medium is both easy for any professional in the AECO industry to use and able to produce stunningly beautiful and easily understandable visualizations.īentley users engaged in the capture of existing conditions to provide context for their designs can further benefit from reality modeling “enlivened’ with digital nature. With Bentley LumenRT you no longer have to be a computer graphics expert in order to integrate life-like digital nature into your simulated infrastructure designs and create high-impact visuals for stakeholders. Software to create real-time environments
